Global Esports Book Review
Global esports: Transformation of cultural perception of competitive gaming
The book is divided into four parts, and each part of the book has a separate title, and 4 sub-headings fall below that
- The first part reviewed the history of e-sports and related institutions
- While the second part reviewed financing, data, and networking
- The third part discussed the relationship between media and e-sports
- The fourth and final part discussed college e-sports and youth culture
The author of the book tried to achieve comprehensiveness in discussing the topic of e-sports
He presented a Global Outlook that included countries such as Australia, New Zealand, Canada and North America in order to achieve balance in the objective treatment
The author did not forget the countries of Asia and their contribution to the spread of e-sports
In general, the book is considered suitable for readers who are new to e-sports, so that they become familiar with the cultural, global, and legal dimensions related to the emergence of e-sports.
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